Campaign Principles


 * This is a collaborative campaign setting. Anyone is free to DM and thereby add to the lore of the world. Just contact a "Master DM" to be given access materials.
 * The campaign setting is drawn in very broad strokes to be filled in as desired by players and DM's. If you want it to be there for your character concept, it can be there. It is a campaign focused on exploration.
 * The city of Galderia is the central hub from which adventures happen. Adventures are never set in the city itself. It is a "safe zone" where characters ready themselves for future adventures.
 * Players can take the initiative on deciding what kind of adventure they want. They decide where they want to go, what the party composition is, and how much danger they want to take on.
 * Generally speaking, the farther one goes from the city, the more dangerous the area and the higher the level of the adventure.
 * It's an "open sandbox" world. Dangerous places are dangerous!