Point Crawl

A "point crawl" is the evolution of the hex crawl, where interesting locations are connected by routes. This better represents how actual wilderness travel and exploration works.

The Dungeon Master's Guide describes point crawls without actually defining them as such. Here's a quote from chapter 5 of the DMG when discussing overland travel:"One solution is to think of an outdoor setting in the same way you think about a dungeon. Even the most wide-open terrain presents clear pathways. Roads seldom run straight because they follow the contours of the land, finding the most level or otherwise easiest routes across uneven ground. Valleys and ridges channel travel in certain directions. Mountain ranges present forbidding barriers traversed only by remote passes. Even the most trackless desert reveals favored routes, where explorers and caravan drivers have discovered areas of wind-blasted rock that are easier to traverse than shifting sand."Here is a helpful introduction to the concept from Sly Flourish: https://slyflourish.com/pointcrawls.html